Variations

Teen Patti Master Variations: 7 Popular Ways to Play

Teen Patti Master and most card apps offer more than the classic game. Each variation changes just one rule, usually which cards are wild or which hand wins. Here's how each one works.

Updated 1 November 20266 min readBy TPM App Guide Editorial Team

Key takeaways

  • Variations keep normal betting and change wild cards or the winning hand.
  • AK47 has 16 wild cards; Muflis makes the lowest hand win.
  • With wild cards in play, a natural Pair becomes weak.
  • Learn classic rules first; every variation builds on them.

How Variations Work

Every Teen Patti variation keeps the normal betting: boot, blind and seen, chaal, side show and show. What changes is usually one of two things: which cards are wild or which hand wins. A wild card (joker) can stand in for any card you need. In most versions, a hand made with wild cards ranks the same as the natural hand, and the natural hand wins a tie.

Here's the catch with jokers: once they're in the deck, good hands stop being special. A pair of Queens that would make you smile in a classic game is barely average when half the table is holding a wild card, so your betting has to shift with it.

AK47

The name is the rule. Aces, Kings, 4s and 7s all act as jokers, which puts sixteen wild cards, close to one in three, into a 52-card deck. Land two of them and you've got a Trail whatever the third card is. In this game Trails and runs turn up constantly, so don't get attached to a natural Pair.

Teen Patti Master variations compared: AK47, Joker, Lowest Joker and Muflis wild card rules
Each variation changes one rule; here's which cards turn wild.

Muflis (Lowball)

Everything you've learned about rankings, flip it. In Muflis the lowest hand takes the pot, so mixed-suit 5-3-2 is now the dream and three Aces is the nightmare. It's surprisingly hard the first few rounds, because your gut keeps cheering for the wrong cards.

Joker (Open Joker)

Once everyone has their three cards, the dealer flips one more card face up for the whole table. That card's rank turns wild for the round: flip a 9 and the remaining three 9s become jokers. Since the joker is public, you can make a fair guess at how many wild cards might be sitting in other hands.

Lowest Joker

Each player's lowest card is wild in their own hand. With K♠ 9♦ 3♣, the 3 is wild, so you can turn it into a 9 for a Pair or a K for a Pair of Kings. Nearly every hand becomes at least a Pair.

Highest Joker

The mirror image: your highest card is wild. It's popular because it feels less random than AK47 while still producing big hands.

999

Hands don't use the normal ranking at all. Each player arranges their three cards into a three-digit number. Aces count as 1, number cards as their value, and 10s and face cards as 0. The number closest to 999 wins. With 9♠ 9♦ 8♣ you'd make 998. It's more about arithmetic than reading opponents.

Best of Four

Each player gets four cards and uses the best three at the show. The extra card means stronger hands on average, roughly what you'd expect from a light wild-card game, without any jokers.

Which Variation Should You Play?

VariationWhat changesFeels likeBest for
AK4716 fixed wild cardsBig hands everywhereFast, chaotic rounds
MuflisLowest hand winsBackwards thinkingPlayers who know the rankings well
JokerOne open rank is wildClassic with a twistMost groups
Lowest / Highest JokerOne personal wild cardAlmost every hand is a Pair+Casual family games
999Number gameArithmeticSomething completely different
Best of FourFour cards, keep threeSlightly stronger handsA gentle step up from classic

If you're new, master the classic rules first. Every variation is easier once the standard hand rankings are automatic.

Recommended order to learn Teen Patti Master variations, from Classic to Muflis
Start with the variations that change the least.

Frequently Asked Questions

Which Teen Patti variation is easiest for beginners?

Classic Teen Patti, then Joker or Best of Four. They change the least, so your knowledge of the rankings still helps.

In AK47, which cards are jokers?

All four Aces, Kings, 4s and 7s, so 16 cards in total.

What wins in Muflis?

The lowest hand. 5-3-2 in mixed suits is the best possible Muflis hand.

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